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Top Downloads TimerResolution doPDF Minecraft Indian Railways Simulator Helo App. This ship, having 8 health upgrades, is resistant to attacks, but it has no ram protection.
It has excellent damage per second, making this build decent against bosses. A long-range ship that moves just as fast or faster than a light rammer, definitely faster than a heavy rammer.
Attack ships from far away with hard to dodge bullets that deal high damage, this is especially hard for heavyweight ships to avoid your attacks, keep them on track and don't lose them.
However, be careful as they may tend to fight you and can finish you off depending on their deck upgrade such as Swivel Cannons if you are to come in a situation with a Swivel Cannon player, stay far away and snipe the player.
This can defeat a Cannon Damage Swivel Cannon player almost every time, however, if their cannon range is high, there is a chance of getting hit by the bullets if they have shot the bullets in a certain direction such as if they try to aim in front of you.
Other than that make them an easy fight or run away with your speed if you think you can't win. Preceded by: USS Delaware Followed By: USS New Mexico.
This ship is designed for mid to short-range combat, it has the mobility to avoid heavy attacks and the health to survive getting shot.
It's similar to the Boss Slayer but modified for quick-turns. This lightweight, maneuverable ship is able to obliterate smaller ships by ramming or takedown ships similar to its size with its high-damage Gatlin Cannons.
It is not well-equipped for combat against ships with maximum hull strength, Big Cannons , Twin Cannons , or Sniper Cannons.
Try to avoid these ships if at all possible. If you start getting chased by a ship that is faster than you, try to turn around and ram them.
It may be your only chance at survival. A fast ship with great DPS and fights bosses pretty well, just stay far away enough to reduce any possible damage from the boss and clear any rammers and other high DPS ships that might try to take away your kill.
Don't hesitate with rammers, your Auto Cannons may quickly finish them off and you move much faster than them, however, be careful as they can either create a fleet as a distraction to your Auto Cannons or may easily arc then quickly destroy you on your side.
Side upgrading is inappropriate because they will weaken your maneuverability, this is very important when fighting bosses.
Note: Some boss fights recommended fleets if their DPS is high. Boss fights when fleets are a must: Queen Anne, IX Plode optional , Dutchman, MS Chocolate.
Recommended Weapons: 4 Auto Cannons, a Rudder, and Ultra Ram. Fast and damaging for a ship its size, the Navy Sniper Unit is a good choice for those who like sailing around and vanquishing enemies.
Able to outrange most hostile ship units with powerful Gatlin or twin cannons with the maneuverability to run away and survive and in the right hands it is very powerful.
Weapons are as follows: Buster Cannon, Grape Cannon, Chase Cannons and a Rear Cannon. A moderately fast ship that wastes down enemy health with: chase cannons, side rows 1 , Gatlin cannons 3 , and mines optional.
A swift ship that can take down various sporadic builds, heavyweight ships, and bosses due to the high DPS and cannon range that makes it hard for most ships to escape your attacks.
Avoid long-range cannon wielders such as Swivel Cannon and Buster Cannon users unless they are low on health. When they are low on health, they can either try to escape or weaken you, your DPS is high however so you may easily take them out with no problem, note that sometimes this attempt may leave you low on health so run away from any other ship you see once winning the fight.
Try to go for the green emerald, your fast speed may easily beat other ships and takedown nearby lightweight builds that move faster than you.
Find and hopefully collect it and escape from any other ships that attempt to try to kill you and steal your loot from you. No worries about rammers, since your ship is fast, you may easily chase them and deal high damage since you once again have a high DPS, that way, you may easily kill them, just fight them like when destroying light bosses, your movment speed is also useful for escaping from them if being followed by one.
This paragraph has been long enough, now to the weapons. This ship goes really fast for 10 hull strength, good regen, good range, and great damage.
It uses: Big Cannons x2 , Side Rows x3 , Rudder, and Ultra Ram. This build also can defeat bosses, due to the damage. When you use valentine skin and this build, it looks like Queen Anne's child.
Recomended Weapons: Big Cannons 2 , Side Cannon 3 , Rudder and Chase Cannons. The Mini Bone Grinder is therefore the second strongest middleweight class build.
Good speed, DPS and reload can take down any ship that tends to stand a chance, especially bosses and heavyweight builds if used correctly.
The Quadrapede looks kinda like a centipede, but has lesser "legs". This thing is strongly advised to be supervised on its rear end It is recommended to use this build to camp around giant islands and let enemies chase you in circles around the island, use the Grape Cannons to catch the enemy by weakening it's health and use your speed to get behind the enemy fast enough to finish it with your Big Cannons.
Turn Speed isn't necessary because your Grape Cannons already help you turn smoothly. Grape Cannons are the reason why movement speed is important for this build, Grape Cannons slow you down and you need to escape stronger ships if being attacked by one.
Recommend Weapons: 2 Big Cannons, Grape Cannons, a Rear Cannon and a Ram. I got k and was defeated by Queen Anne.
I hope you try this out and go as far as me. You don't need 4 Side Cannon , I usually use 3, but it increases the firepower, but slows down your turning speed and makes you a bigger target, which is nothing to worry because sometimes you want people to spot you so they can try to kill you, which is probably impossible lol.
I hope you have fun with this combo. This build can take over the leader board almost automatically. When you have maxed out Auto Repair, Cannon Range, Cannon Damage, Reload Speed, and Move Speed, this ship can pack a BIG punch.
This build is short and strong, it is strong enough to handle ONE ramming build. This build is good at duels, but weak against bosses.
Also, it is able to destroy other player's without a fleet. Wearpons: Two Big cannons, Bigger mines, Grape cannon, Chase cannons.
This build is upgraded mostly evenly, placing priority on firepower. This build is, as its name implies, a rammer build. It is a heavy rammer with high health, maneuverability, speed, and has maximum ram damage.
You may want a Mine Dropper or Rear Cannon to dissuade rammers or other ships chasing you. This build is good at fighting at any range but the movement speed and turn speed is horrible.
This is like the Rammer build but with the 6 last stats swapped. This build just might be one of the most powerful builds, or possibly the strongest of all.
Use your cannons to destroy fleets and strong groups of players as well, the best chance of killing them is to use your speed to get close to them and make your slow bullets harder to dodge, though watch out if they have a Rudder since you may get killed by it, otherwise, when you are close to it, move to the victim's side and shoot them from there.
When fighting bosses like the Santa Maria or MG MasterOv, you can circle them and dodge their attacks with your Rudder while gunning the boss.
At certain times, this build can be effective against rammers if used correctly by simply chasing them down. But make sure the are not behind your rear or your side, otherwise, you are easy to kill.
This is a "deceiving" build, as with its weak firepower it seems like it is a weak gunner build but when opponents try to track you down, thinking you are no opponent, slow down and use your ramming stats to obliterate them.
Though, your ram nose may give you away. It is extremely unadvised to try this on a rammer builds as they are obviously meant for better ramming than you.
If one of these rammer builds persists; let your cannons weaken them and ram them, but it is still a high risk.
Recommended Items: Side Rows x3 , Twin cannons or Gatlin cannons and a Big Mine dropper. Three fighter types all very strong with medium speed.
Overall can defeat all bosses but requires a use of keyboard and mouse to fight bosses unless you are using the Submarine build that has Auto Cannons, therefore, you may want to choose the Submarine build if you want to fight bosses and kill them with no problem.
Heavy rammmers are definitely faster but can be easily weakened by your cannons, so no problem about them.
Enjoy the build, and get to the top of the leaderboard! This build is heavily armoured, however it is fast and manoeuvrable.
This ship may appear to be slow and tedious, but in fact it is faster than most ships. Just chase them and gun them down.
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